// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

//----------------------------------------------------------------------------
inline MgcController::RepeatType& MgcController::Repeat ()
{
    return m_eRepeat;
}
//----------------------------------------------------------------------------
inline MgcReal& MgcController::MinTime ()
{
    return m_fMinTime;
}
//----------------------------------------------------------------------------
inline MgcReal& MgcController::MaxTime ()
{
    return m_fMaxTime;
}
//----------------------------------------------------------------------------
inline MgcReal& MgcController::Phase ()
{
    return m_fPhase;
}
//----------------------------------------------------------------------------
inline MgcReal& MgcController::Frequency ()
{
    return m_fFrequency;
}
//----------------------------------------------------------------------------
inline bool& MgcController::Active ()
{
    return m_bActive;
}
//----------------------------------------------------------------------------
inline bool MgcController::Active () const
{
    return m_bActive;
}
//----------------------------------------------------------------------------
inline MgcObject* MgcController::GetObject () const
{
    return m_pkObject;
}
//----------------------------------------------------------------------------
inline MgcController* MgcController::GetNext () const
{
    return m_pkNext;
}
//----------------------------------------------------------------------------
